TH9 War Base – Anti 2 Star Diamond CWL League 2026

Symmetric diamond TH9 war base. Core Town Hall with storage ring, split X‑Bows, and spread Air Defenses/sweepers to slow LaLoon and dragons. Tough funneling for GoHo. Copy link available.

TH9 War Base – Anti 2 Star Diamond CWL League 2026
Built by: Sami Khan
layouts uploaded: 11
focus: th18 war bases
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Strategy Explanation

This TH9 war base runs a rotated diamond with stacked compartments. The Town Hall sits in the inner box, covered by a centralized Clan Castle and the two X-Bows. Around that core is a tight ring of compartments holding the Dark Elixir storage, Air Defenses, and point defenses. Wizard Towers and Mortars are pushed to the outer quadrants to punish Hog and balloon pathing, while storages are sprinkled through the mid ring to act as HP buffers.

The layout tries to deny clean entries and force sideways pathing. A kill squad that jumps in from one edge tends to grab a couple of compartments and then stall on the next layer, leaving the Town Hall and core defenses alive. For air, the four Air Defenses form a box around the core and overlap with the X-Bows and Archer Queen, making Electro Dragon chains short and forcing early Rage/Freeze. External trash buildings are evenly spread to burn time on late-stage Lalo or Hog backends.

Strengths

  • Anti-2 star core: Town Hall under X-Bows, Queen, and multiple compartments requires two Jumps or Quake + Jump to access.
  • Anti-air focus: Air Defenses are mid-depth rather than edge, covered by Sweepers and Wizard Towers, so Dragons/E-Drag CCs struggle to reach the core without heavy spells.
  • Pathing traps: The compartment maze pushes ground troops around corners; Hog routes repeatedly cross Wizard Towers and likely Giant Bomb spots between high-traffic defenses.
  • CC pull is difficult: Clan Castle is central, reducing cheap lures and making poison timing harder.
  • Time control: Spread builders and trash around the outside slow cleanup when the core survives.

Recommended Clan Castle

  • Anti-air: 1 Dragon + 1 Balloon + 2 Archers. Forces early Poison/Rage and punishes sloppy Queen walks.
  • Anti-ground hybrid: Baby Dragon + Witch + Wizard + Archers. Spreads out and stalls kill squads in the tight core.

Trap and Pathing Notes

  • Place Seeking Air Mines along the approach lines to the mid-ring Air Defenses; keep at least one near the side where your Sweepers point.
  • Use Spring Traps between high-traffic cannon/archer compartments on the outer ring to eject Hogs.
  • Stack a Giant Bomb pair on the most obvious Hog turn (between a Wizard Tower and adjacent defense) to force a Heal or wipe a pack.
  • Hide a small Tesla cluster on the stronger Queen-walk edge to break healer pathing and burn Rage.

How to Attack This Base (for scouts)

  • Walk the Queen from the weaker side to claim one Air Defense and a Wizard Tower, then Jump into the mid ring for the CC and X-Bow before switching to Lalo.
  • GoHo with two Jumps from a corner: first Jump to breach the outer turns, second to the Town Hall box. Save one Heal for the back-end Wizard Tower section.
  • For Electro Dragon CC abuse, funnel wide and path straight into the AD box; expect Seeking Air Mines near mid depth.
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