TH10 War Base Anti Air Layout for Legend League Copy Link
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Strategy Explanation
This TH10 layout is built for players in clash of clans who want a war base that can also hold up in Legend League style defenses. The Town Hall sits offset toward the upper side instead of being easy to reach from the edge, while the core uses layered walls and small pockets to delay troops. The key idea here is not just to block ground entry, but to make air attacks take longer routes through the base.
The Air Defenses are split so dragons and loons cannot remove all air coverage in one push. Both Inferno Towers are placed where they can keep working while troops circle around the middle. Sweepers and point defenses help create awkward movement, especially for straight dragon spam. This is the kind of Clash of Clans base that aims to force a safe 2-star rather than giving away easy triples.
For players looking through clash of clans bases or coc bases, this one makes sense if your main concern is air-heavy war hits. If you want to test it fast, the copy layout option is worth using so you can see how your own trap tweaks change the results.
Strengths
- Good anti-air spacing: Air Defenses are not stacked together, so value from lightning and simple dragon pathing is limited.
- Infernos are hard to remove early: They sit behind layers, making them annoying for dragons once rage timing runs out.
- Town Hall is not a free pickup: Attackers usually need to commit real troops to secure it.
- Ring-like movement inside the base: Troops can drift around compartments instead of cutting cleanly through the middle.
- Works for war and trophies: This is a solid base for coc if you want one layout for both pressure situations.
Anti Dragon Pathing
This is the biggest selling point of the layout. The air coverage is spread across the base, and the sweepers are positioned to interfere with direct air pushes. Dragons entering from one side do not get a smooth line into all major targets. Instead, they tend to split or drift, especially once edge buildings pull them sideways. In Clash of Clans war attacks, that often means fewer dragons staying under rage at the same time.
Town Hall and Core Pressure
The Town Hall placement gives this layout good war value. It is reachable, but not cheaply reachable. Attackers that rush the Town Hall often lose momentum before clearing the Infernos and X-Bows. That matters in war style matches where denying the third star is more important than saving a few storages. The core also holds important defenses close enough to overlap, which makes hero pathing less reliable.
Inferno and X-Bow Coverage
The Infernos are positioned to punish troops once they move inside, while X-Bows cover broad lanes through the middle. This layered fire is what gives the base its anti-2-star feel. In many CoC bases, one jump or one wall break opens too much value. Here, attackers still need time after entry, and that extra time lets point defenses and skeleton traps do more work.
Trap Value and Air Mine Use
Even without seeing every trap tile, this Clash of Clans layout clearly supports strong black mine placement around likely dragon lanes toward the Air Defenses and Infernos. Red air bombs also get value when loons bunch behind dragons. If you copy this Clash of Clans layout, keep the same air trap logic first, then adjust after a few defenses based on what your clan war logs show.
Best Use in War and Legend League
This layout fits players who want a TH10 war base first and a trophy base second. It is not a farm layout, and it does not try to protect every resource. It is meant to waste time, split air troops, and stop easy triples. It gives dragon attackers a less comfortable plan and makes 3-star execution harder.