Strong TH10 Farming Coc Layout | Anti Everything CWL India 2026
Square-in-square TH10 hybrid that centralizes TH/CC and Infernos, spreads storages across compartments, and forces awkward miner/hog paths. Good daily loot protection and steady trophies. Copy link below.
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Strategy Explanation
This TH10 war/farming hybrid runs a diamond-within-diamond layout with tight, multi-layered compartments. The Town Hall sits dead center, flanked by both Inferno Towers and surrounded by a ring that also houses the X-Bows and storages. Air Defenses are staggered just off the core, while Wizard Towers and Bomb Towers anchor the outer diamond. The Clan Castle is central and tough to lure without a jump or a Wall Wrecker. Heroes are placed on opposite sides to split Queen Charges and force awkward spell use.
The design aims to waste time on the outer ring, then punish the first major push as it crosses into the core. Mix your Infernos (one single, one multi) and set at least one X-Bow to ground to slow Queen/PEKKA pushes while the others cover air. Sweepers are angled from the core to push Loons off-line when they rotate around the diamond.
For farming, spread storages across the inner ring purple Elixir storages are already quartered and keep collectors outside only as trash buildings to disrupt pathing. In war, close the wall gaps and prioritize core HP so Freeze value is always split between Infernos and X-Bows.
Strengths
- Core denial: Dual Infernos + X-Bows boxed by multiple compartments make it hard for a single jump to unlock everything.
- Anti-Lalo pathing: ADs sit inside the first ring with Sweepers covering the long approaches, forcing early Hound pops and odd Loon turns.
- Hog/Hybrid resistance: Bomb Towers on opposite sides and likely double-giant-bomb slots between defenses punish tight Hog or Miner paths.
- Storage spread for farming: Gold and Elixir are split across the inner ring; snipes donβt pay off and raids must commit.
- Time trap: Wide outer ring with cannons/archer towers and corner huts drags attacks past the 3-minute mark.
Recommended CC Troops
For war: 1 Baby Dragon + 2 Witches + 4 Archers. It splits Poison value and stalls Wall Wreckers near the core. Alternative: Dragon + Balloons if you expect heavy Queen Charges.
Trap and Tesla Ideas
- Place a small Tesla farm on the top edge of the inner diamond to break Loon pathing and surprise Queen Walks.
- Double giant bombs between outer point defenses on the bottom side for Hog-heavy metas.
- Red mines staggered around each Air Defense; seeking mines tucked behind high-HP storages where healers tend to park.
War and Farming Tips
- In CWL, run one Inferno on single to threaten heroes and Wreckers; swap to double multi for legend-style mass Miner/Loon hits.
- For farming, keep the same layout but rotate collectors so none line up for free chain value from Bowlers or Electro Dragon donations.
Upgrade Notes
Prioritize: Infernos β X-Bows β Wizard Towers β Bomb Towers β Air Defenses. Keep the Clan Castle maxed; this base relies on a strong CC to hold the core.