Clash-Approved BH10 Coc Layout | Clashteroid Builder hall 10

Clash-Approved BH10 Coc Layout | Clashteroid Builder hall 10
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Built by: Sheraz Ahmed
layouts uploaded: 184
focus: th18 legend league bases
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Strategy Explanation

This BH10 war layout runs a diamond-on-diamond split that plays to the two-stage meta. Stage 1 (bottom image) keeps the Builder Hall centered with the Mega Tesla and Giant Cannon anchoring the core. Crushers sit on the left and right lanes just outside the inner ring, while Air Bombs are offset to the right in their own pocket. Firecrackers are fanned around the outer diamond, and Archer Towers/Double Cannons cover the corners. Walls create staggered entries so ground pushes drift along the sides before turning in through Crushers and spring zones.

Stage 2 (top image) mirrors the concept around the OTTO Outpost: tight core, short compartments, and multiple 90-degree turns. The Roaster and Multi Mortar sit close to the outpost with a Double Cannon and hidden traps funnelling troops into splash. It’s built to tax whatever army survived Stage 1—especially carts and remaining air.

Overall plan: deny early percentage, force awkward pathing, and keep key anti-hero DPS (Giant Cannon, Mega Tesla) protected while the Crushers and Roaster trade efficiently. Night Witch swarms are pulled across open corners into splash, while Hog Gliders get split by the offset Air Bombs and spread Firecrackers.

Strengths

  • Core denial: Mega Tesla + Giant Cannon sit behind multiple layers, punishing Battle Machine/Copter dives.
  • Ground funneling: side Crushers and L-shaped walls force troops to turn through spring traps and giant mines.
  • Air coverage: Air Bombs in a side compartment plus spread Firecrackers and Archer Towers catch Minion waves and Glider chains.
  • Two-stage tax: compact Stage 2 with Roaster/Multi Mortar near OTTO Outpost shreds leftover carts and witches.
  • Corner control: angled outer diamond reduces value from line deployments and cannon-cart snipes.

Trap and Pathing Notes

  • Use push traps on the lower and upper entries of Stage 1 to bounce tanks into Crushers; pair with a giant mine one tile behind.
  • Place small bombs near the right-side Air Bombs pocket to punish Sneaky Archer chip.
  • On Stage 2, angle springs inside the first turn so carts path over them after the Roaster pull.

Recommended Defender Tweaks

  • Rotate one Firecracker between left and bottom edges if your logs show heavy air.
  • If cart spam is common, shift the Multi Mortar a tile closer to the outer lane on Stage 2 to pick them up earlier.
  • Hide at least one Tesla near the inner turn on Stage 1 to catch Copter lock-ons.

Attacker Baits to Expect

  • Open corners invite Bomber starts—springs and Crushers punish greedy wall breaks.
  • Separated Air Bombs bait early minions; hold them for cleanup so Roaster value increases.

Who Should Use This

Ideal for war clans seeing mixed air/ground at BH10. It’s especially annoying for Night Witch + Glider users and for players who rely on straight cannon-cart lanes.

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