Reliable TH7 Farming Coc Layout | Anti 3 Stars CC New

Reliable TH7 Farming Coc Layout | Anti 3 Stars CC New
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Built by: Sheraz Ahmed
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focus: th18 legend league bases
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Strategy Explanation

This TH7 war/farming hybrid runs a compact diamond core with layered compartments that slow every ground army. The Town Hall sits slightly north of center inside a tight box, while the Clan Castle is central enough that it’s hard to lure without committing troops. Two Wizard Towers anchor the left and right mid compartments protecting the Elixir Storages, and the Gold Storages are split high and low so a single push can’t drain everything. Mortars are spread in a loose triangle to blanket the whole base, and the two Air Defenses are tucked deep, forcing Dragons and Balloons to fly through a lot of fire first. Archer Towers and Cannons ring the outside in alternating pairs, making pathing awkward for Giants and hogs. Builder Huts and light buildings are spaced around the edges to chew time in war attacks.

The walling is the real star: narrow channels and multiple small boxes create constant retargets. Attackers who break one layer meet more fences and a fresh set of point defenses, while splash stays safely back. It’s built to bleed time and spells great for anti-3 star value while still keeping storages safe for farming.

Strengths

  • Anti-Dragon fundamentals: Deep Air Defenses with overlapping Archer Tower coverage make straight-line zaps and funnel drags unreliable. Air Bombs placed between ADs (recommended) punish clumped balloons.
  • Storage split: Elixir left/right and Gold top/bottom means raids usually leave with only part of your loot.
  • Central CC: Hard to lure without opening walls, which delays kill squads and wastes time.
  • Layered pathing vs ground: Spring-friendly corridors between Cannon–Archer Tower pairs disrupt Giant pushes and hog paths.
  • Time pressure: Outer trash ring and corner huts increase 2-star/3-star fails on slow comps.

Trap and Tweak Suggestions

  • Place Spring Traps between outside Cannon–Archer Tower pairs on the attack lines (southwest and southeast) to flip Giants/Hogs after their first defense.
  • Drop Small Bombs in front of likely wall-break spots at the south and east corners.
  • Stack Air Bombs between the two deep ADs; put the Seeking Air Mine on the side you expect a Dragon funnel to start (often east).
  • Hide Giant Bombs just inside the second layer where hogs path after the first heal commonly near the right Wizard Tower.

War Use and Farming Tips

  • War: Keep CC full of mixed air+ground (e.g., Baby Dragon + Archers). Swap one Builder Hut to a far corner to push time fails.
  • Farming: Move one Gold Storage to the safest inner box during heavy gold grind, then swap back for balanced protection.
  • Upgrades: Prioritize Wizard Towers and Air Defenses first, then Archer Towers. Walls on the southern approaches give the most immediate value.

Scouting Notes for Attackers

If you see opponents leaning Dragon, expect them to start from the side opposite the strongest AD–Wizard Tower pairing (often west). Keep your traps and seeking mine biased there to maintain the anti-3 star profile.

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