Attack-Resistant TH4 Farming Coc Layout | Anti 2 Stars MY Farm 33

Attack-Resistant TH4 Farming Coc Layout | Anti 2 Stars MY Farm 33
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Built by: Sheraz Ahmed
layouts uploaded: 184
focus: th18 legend league bases
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Strategy Explanation

This TH4 war farming base runs a compact diamond core with the Town Hall tucked inside alongside both Elixir Storages and the Clan Castle. To the right, two small, separate wall compartments each hold a Gold Storage, forcing attackers to break extra walls if they want full loot. Defenses are staggered around the core and right wing: the Mortar and Air Defense sit slightly offset toward the northeast to cover the common entry lanes, while Cannons and Archer Towers split coverage across the right and lower edges. Small Bombs guard the inner approaches, punishing wall-break transitions and mass Archers. Outside, collectors, camps, barracks, and huts are spread wide to burn time and pull troops off path, which is key for denying the second star in war.

The idea is simple: push opponents into the right-side boxes, stall them on walls while the core and rear defenses keep firing, and make it expensive to reach the Town Hall. Even if the attacker grabs one storage, the split layout and time-wasting outer ring reduce overall loot loss and make 2-stars unreliable.

Strengths

  • Anti-2 star core: Town Hall is deep with two layers to chew through and overlapping fire from all sides.
  • Farming-friendly split: Gold Storages are isolated in separate boxes; Elixir remains protected with the TH, limiting full wipes of resources.
  • Good splash and air coverage for TH4: Mortar watches the main approach; Air Defense is offset so Balloons can’t path straight to it.
  • Time control: Widely spaced outside buildings force long walks and late fights, great for war clocks.
  • Trap-taxed entries: Bombs on likely wall breaks punish Archers behind Giants.

Building Placement Breakdown

  • Core: Town Hall + 2 Elixir Storages + Clan Castle inside the inner diamond.
  • Right wing: Two separate Gold Storage boxes; Cannon/Archer Tower cover the entries; Mortar and Air Defense just behind to shoot over walls.
  • Perimeter: Camps, collectors, barracks, and huts evenly spaced to delay pathing and create cleanup traps.

Trap Ideas

  • Place Small Bombs on the tiles where Giants typically break from the right into the storage boxes.
  • Use Spring Traps just outside those wall gaps to toss Giants after the first breach.
  • Hide a Bomb near the core entrance to clip Archers once Giants move past.

War CC Recommendation

  • Fill: 10 Archers or 7 Archers + 1 Goblin. The rapid fire punishes early funnels and snipes Wall Breakers.
  • Lure-proofing: Keep the CC inside the core so it’s hard to drag without committing troops.

Play Tips

  • Rotate traps after each defense so re-attackers can’t predict them.
  • Keep outer buildings spread; don’t let camps clump or you’ll lose the time edge.
  • Upgrade priority: Mortar → Air Defense → Archer Towers → Cannons → walls around the right-side boxes.
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