Best TH4 War Coc Layout | Anti Everything Giant Feast
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Strategy Explanation
This TH4 war base is built around a tight diamond core that protects the Town Hall and key defenses, while the outer layer funnels enemy Giants straight into spring traps. The Town Hall sits centrally with the Clan Castle just below it, the Mortar slightly above, and the Air Defense on the right side of the core. Two Gold Storages are tucked inside on the right to add hitpoints to the core, while both Elixir Storages are deliberately outside on the left to act as tanky buffers. Archer Towers guard the top corners and the right flank, and the Cannons cover the entire lower approach. Trash buildings form a shallow ring along the south to delay and stack troops before they hit the wall angles and traps.
The idea is simple: attackers usually drop Giants from the bottom for the shortest walk. The zig-zag wall notches and small gaps create pathing that pulls Giants along the edge and over spring traps, all while the Mortar rains splash on the support Archers. If someone goes air with Balloons, the centralized Air Defense plus two Archer Towers force them through heavy fire.
Strengths
- Anti-Giant pathing: The southern wall angles and gaps steer Giants over springs for big troop losses.
- Solid core: Town Hall, Mortar, Air Defense, and Clan Castle are compact and mutually covering.
- Splash coverage: The central Mortar hits most entry points, punishing mass Barb/Archer behind Giants.
- Air resilience: Air Defense is protected, and Archer Towers add crossfire versus Balloons.
- HP buffers: Outside Elixir Storages on the left waste attacker time and help split funnels.
Defense Layout Breakdown
- Core: Town Hall centered, Clan Castle just south of it, Mortar top-middle, Air Defense right, Gold Storages right compartment.
- Perimeter: Two Archer Towers covering top and right; Cannons anchored along the lower arc for ground DPS.
- Buffers: Elixir Storages outside left; builder huts on the top edges to stretch time.
Trap Placement Notes
- Spring traps in the southern zig-zag channel; one small bomb near the bottom approach to soften Archers.
- Leave the tiny gaps as shown—closing them changes Giant pathing and reduces spring value.
War Tips and CC Fill
- Clan Castle: 10–15 Archers or mixed Archers/Barbs work best at TH4—hard to pull fully and they shred support troops under Mortar fire.
- Scout first: If your opponent favors Balloons, make sure Air Defense is maxed and Archer Towers aren’t under-upgraded.
How to Attack This Base (For Scouting)
- Break in from the north or northeast to avoid southern springs.
- Use a couple of Barbs to trigger traps before committing Giants.
- If going air, clear an Archer Tower first; then target the Air Defense quickly.
Upgrade Priorities
- Air Defense → Mortar → Archer Towers → Cannons.
- Keep walls at least even around the core; the funnel only works if Giants respect the path.