TH14 War Base for Clash of Clans | Anti 3 Star Copy
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Strategy Explanation
This TH14 War / Anti 3 Stars layout uses a stretched diagonal shape with the Town Hall placed low on the right side rather than sitting safely in the middle. That choice forces attackers to make a decision early: take the Town Hall first and deal with a long path through the rest of the base, or start elsewhere and risk a late Town Hall push under heavy damage. It is a practical clash of clans building layout for players who want a base that can give up the two star but make the triple much harder.
The defensive value is spread across several boxed areas, with Infernos, Scattershots, X-Bows, hero positions, and the Clan Castle not all giving value to one simple spell drop. The base is especially annoying for spam attacks because troops can split around the angled walls and chase outside buildings instead of walking cleanly through the high-value defenses.
Strengths
- Good anti 3 star shape: the base stretches attacks across multiple zones, so one Rage or Freeze cycle does not cover everything.
- Offset Town Hall pressure: attackers can secure the Town Hall, but the remaining base still has enough defense to punish a weak backend.
- Spread Inferno and Scattershot value: key defenses are not stacked too closely, which helps against Electro Dragons, Hydra, and smash-style hits.
- Awkward funneling: the outer buildings and angled wall lines can pull troops away from the intended route.
Town Hall Side Pressure
The Town Hall side is the main bait point of this layout. It looks reachable, but the area around it is packed with defensive support, builder huts, and nearby high-damage buildings. That makes a simple hero dive expensive. If the attacker sends a Warden ability early to secure the Town Hall, they often enter the rest of the base without the protection needed for Scattershot and Inferno fire.
This is why the layout works well as a war badr style anti 3 star pick: it does not rely on hiding the Town Hall. It uses the Town Hall to control timing and spell investment.
Inferno, Scattershot, and X-Bow Spread
The strongest part of this base is the separation between major defenses. The Infernos are placed in different lanes, while Scattershot pressure comes from another angle instead of sitting in one easy core. X-Bows add steady damage across the middle lanes, helping finish troops that survive the first push.
For clash of clans bases at TH14, this kind of spread is useful because many attacks depend on deleting one packed area and then rolling through. Here, the attacker usually has to beat two or three defensive pockets, not just one.
Pathing Against Queen Charge and Smash
The diagonal walling makes Queen Charge pathing less comfortable than it first appears. A Queen can get good value from one side, but she may not naturally step into the next important area without extra funneling. That can force more wall breakers, a jump spell, or extra troops just to keep her moving.
Against Yeti Smash, Super Bowlers, or Titan-style pushes, the base can split tanks and damage troops if the entry is not clean. The outside trash line is not random; it creates small distractions that make a direct push harder to maintain.
Best Use for War and CWL
This layout is best used as a TH14 war base or CWL base when you expect attackers to bring safe two-star plans, Hydra, Electro Dragons, or ground smash. It is not meant to be a clash of clans perfect base, because that does not really exist, but it is a solid anti 3 star option with realistic defensive ideas.
If you are browsing coc bases, bases in coc, or any base on clash of clans pages looking for something quick, use the copy layout option and then adjust traps based on your clan war scout history. Small trap edits can make this base much better against the attacks your opponents actually use.
Search Notes for Players
Players may find this layout through terms like clasher coc, clash of coc, coc of clans, of clans clash, clash and clans, clash of clans clash of, or base for coc. Whatever you call it, the purpose is simple: a TH14 anti 3 star war layout that makes attackers work for every building after the Town Hall is handled.