Base-Breaker TH14 War Coc Layout | Anti 2 Stars Indian Clans
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Strategy Explanation
This TH14 war base runs a rotated diamond with layered compartments and tight channels. The Town Hall sits in the middle core, boxed in by multiple walls and backed by the Clan Castle. Infernos ring the core and overlap heavily with X-Bows, so any path to the Town Hall forces troops through stacked damage. Scattershots are placed on the left and right diamonds, set far enough from the Town Hall to punish troops after they turn in. The Eagle Artillery is tucked high at 12 o’clock behind a wall line and utilities, making quick snipes awkward.
Air defenses are spaced on the four sides (roughly at 2, 5, 7–8, and 10 o’clock), which breaks Electro Dragon chains and denies an easy line Lalo. Two Air Sweepers are aimed across the long diagonals, pushing air pushes off the Town Hall lane. The outer ring mixes resource buildings with defenses, and there are several small dead zones/channels that catch heroes and split them from the main army. Heroes are spread across the perimeter compartments so you can’t remove them all with one charge.
The base plays for time and pathing mistakes: take one side and you leave the Eagle and a Scatter; dive for the core and you fight through layered DPS while the flanks stay up for cleanup denial. It’s built to force a safe two-star decision and punish risky blimps or overextended queen charges.
Strengths
- Anti-2 star core: Central Town Hall, CC, and Infernos overlap with X-Bows and builder huts for strong healing/repair, making late dives sketchy.
- Anti-Electro Dragon spacing: ADs on all four sides and big gaps between key defenses reduce chain value; Sweepers push across the long lanes.
- Split pathing: Narrow channels and offset compartments pull troops off ideal routes and isolate heroes from support.
- Eagle protection: 12 o’clock Eagle sits behind multiple layers, difficult to reach without committing Warden ability early.
- Scatter crossfire: Left/right Scattershots punish bowlers, e‑drags, and lalo as they rotate around the diamond.
Recommended CC for Defense
Ice Hound + Headhunters + Archers or Double Super Minion + Headhunters. Both slow queen charges and punish Warden walks while the core burns time.
Builder/Trap Tips
- Place black air mines along the long diagonal into the Town Hall to catch blimps and e‑drags pushed by Sweepers.
- Spring traps in the tight channels between the Scatter compartments pick off tanks and Yetis.
- Giant bombs between core layers amplify Scatter splash on ground-heavy pushes.
How to Scout It (for defenders)
- If scouts keep opening 12 o’clock, rotate a hero (King or RC) to that side and consider moving a Ground X-Bow to cover the Eagle.
- If blimps are reaching the Town Hall, adjust a Sweeper to face the favored entry and layer two black mines in front of it.
Best Use
War only, anti-2 focus. Set it high in the lineup to draw safe attacks and burn enemy spells before their triple squads hit your later bases.
Author Remarks
One of my Indian friend from my clan sent me this layout and he said he got 90% best results against Electro Dragon. So must review this layout and tell your remarks too.