TH14 War Badr Base for COC with Diamond Core Copy Link
Latest Reviews
Strategy Explanation
This TH14 war base uses a wide diamond shape with the Town Hall held slightly below the middle and the heaviest damage packed through the inner lanes. It is not a ring base that gives troops a clean lap around the village. Instead, the walls break the attack into small turns, which can pull Yetis, Super Bowlers, Dragons, and heroes away from the value they are trying to reach.
The Town Hall is guarded by nearby Inferno coverage, X-Bows, builder huts, traps, and short defensive pockets that make a straight dive expensive. The Eagle Artillery and upper defenses create pressure from the opposite side, so attackers cannot simply ignore the top half and throw everything at the Town Hall. For a TH14 War Badr style base for coc, the main idea is to force an early choice: take the Town Hall safely and leave the back end alive, or push through the core and risk losing the army before the Giga Inferno goes down.
Strengths
- Strong anti 2 star shape: The Town Hall is reachable, but not cheap. A weak hero dive or sloppy blimp can still fail.
- Good core damage: Infernos, X-Bows, and Scattershot zones overlap well enough to punish slow ground pushes.
- Awkward funneling: The outside buildings sit wide, making spam attacks split if the attacker does not clear both edges properly.
- Balanced air coverage: Air defenses and sweepers help against Electro Dragons, Dragons, and Battle Blimp entries.
- War-friendly symmetry: The layout is easy to read for defense, but not easy to path through cleanly.
Town Hall Trap Pressure
The lower-middle Town Hall placement is the key feature of this clash of clans building layout. It invites attacks from the bottom, but the approach is not as open as it first looks. Defensive buildings near the Town Hall slow heroes down, while builder huts can repair during the push and force extra time from heroes or Royal Champion ability.
If you copy this layout, avoid moving traps away from the Town Hall zone unless you are adjusting for a specific opponent. Seeking air mines and spring traps near the entry paths are important because many attackers will try to solve this base with a blimp, hybrid, or hero dive.
Anti Dragon and Electro Dragon Value
The diamond spacing helps reduce easy chain value for Electro Dragons. Key defenses are not stacked in one straight line, and the sweepers make simple front-on air spam less comfortable. Dragons can still work, but they need a clean funnel and proper spell timing to survive through the Infernos and Scattershots.
This is why the base fits players searching for coc bases that are not wide open to air spam. It gives air attackers decisions instead of a simple line across the map.
Ground Attack Pathing
Against Super Bowlers, Yetis, and Smash attacks, the base tries to break the push before it reaches both major halves of the village. The small wall sections near the core make troops retarget often, and that is where defensive fire stacks up. If the Warden ability is used early for the Town Hall, the back side can still be dangerous.
Hybrid attacks need a strong Queen Charge to work here. If the Queen misses the Clan Castle or fails to cut the right funnel, Miners and Hogs can drift into the sides and lose tempo fast.
Copy Link Notes
Use the copy layout option if you want a practical TH14 war base on Clash of Clans without rebuilding every wall by hand. After copying, check trap levels, hero altars, and Clan Castle placement before war day. Small swaps are fine, but keep the Town Hall protection and main defensive lanes intact.
Players may find this page through terms like clasher coc, bases in coc, clash of coc, coc of clans, clash and clans, of clans clash, clash of clans clash of, or clash of clans perfect base. The useful part is the layout itself: a steady TH14 war base that makes attackers work for the triple.