TH17 war badr Anti 3 Star Copy Link | Clash of Clans
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Strategy Explanation
This TH17 war badr layout uses an angled, uneven shape instead of a clean box, which is a big part of why it works in war. The Town Hall sits toward the lower-right side behind several layers of walls and nearby heavy defenses, so attackers cannot grab it for free while still getting a smooth route through the base. The middle has strong defensive value, but it is not laid out in a straight line, forcing troops to bend, split, or stall before they reach the best targets.
For clash of clans wars, this is mainly an anti 3 star base. It does not try to hide everything in one area. Instead, it spreads key defenses across multiple pockets so a Blimp, Queen Charge, or early Warden ability cannot remove too much at once. That makes it useful for CWL and regular war where you expect Root Riders, air spam, Super Archer Blimps, and hero-heavy attacks.
Strengths
- Offset Town Hall pressure: The Town Hall side asks attackers to commit real spells, heroes, or siege value instead of sending a cheap snipe.
- Awkward entry angles: The diagonal walling makes pathing less predictable, especially for spam armies that want a clean lane.
- Good defensive spread: Inferno-style coverage, splash, traps, and hero zones are separated enough to punish one-sided attacks.
- Anti 3 star value: Even if the attacker secures two stars, the back half can stay alive long enough to stop the triple.
Town Hall Side Pressure
The Town Hall area is the main decision point. Because it is not sitting on the outer edge, an attacker usually needs a proper push to secure it. If they start there, they spend a lot of army early and may run out of power before clearing the top and left sections. If they ignore it, they risk a late Town Hall fight with less spell support. That kind of pressure is what many clash of clans bases need at TH17.
Core Value Protection
The core is useful because it does not hand attackers one easy jackpot. There are enough defensive pockets around the middle to make troops retarget, especially when they cross from the upper side into the lower-right Town Hall zone. For of clans clash players who rely on straight spam lines, this layout can cause units to drift around the core instead of removing it cleanly.
Air and Blimp Defense Notes
The air defense coverage and trap-friendly spacing make this base more annoying for Electro Dragon, Dragon, and Balloon-based plans. A Blimp can still be used, but the attacker has to be careful about landing zone, Tornado risk, and whether the follow-up army can actually reach the Town Hall. If you use this as a base on clash of clans, keep testing trap positions after each war because good clans will scout repeated trap patterns.
Ground Pathing and Hero Entries
Queen Charge and Warden Walk entries are not impossible here, but they are not comfortable either. The outer buildings create small funnel decisions, while the wall angles make wall breaker value less direct. Root Riders and heroes may enter one section, then pull toward nearby defenses instead of staying on the intended route. That is where the layout gets most of its anti 3 star strength.
Best Use and Copy Layout Tips
This is a solid choice for CWL, friendly wars, and regular war maps where you want a TH17 clash of coc style layout that slows triples rather than chasing a lucky one star. Use the copy layout option if you want a ready clash of clans building layout, then adjust traps based on your clan’s recent defensive logs.
Players search these layouts in different ways: clasher coc, coc of clans, clash and clans, clash of clans clash of, bases in coc, coc bases, and even clash of clans perfect base. This one is not perfect, but it is a practical war layout with real anti 3 star ideas. It is also not a terbuka/open throwaway design.