TH17 Troll Base: "PLS NO ATTACK" Art Layout (With Link)

Funny TH17 art base spelling "PLS NO ATTACK" across the core. Ring-style defenses, edge traps, and awkward pathing troll casual hits. Great for screenshots, clan laughs, and skip-bait. Copy link above.

TH17 Troll Base: "PLS NO ATTACK" Art Layout (With Link)
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Built by: Sheraz Ahmed
layouts uploaded: 184
focus: th18 legend league bases
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Strategy Explanation

This TH17 war base leans hard into the troll vibe while still being win-ready. The core is completely open, spelling “PLS NO ATTACK” with gold piles/decorations. Every meaningful building sits on a tight outer ring, so troops that drop anywhere inside will instantly retarget outward and take a long, awkward walk around the perimeter. The south side is the clear kill box: Town Hall is anchored there among stacked high-DPS defenses and heroes, daring blimps or straight-line smashes. Opposite that, the north edge groups multiple splash and utility towers to punish early funnel troops and flame-flinger starts.

The design punishes impatience and time management. Pathing is inconsistent for ground and air—troops keep peeling off to the closest outer target, and healers struggle to stay safe because air coverage arcs along the rim. It’s “funny,” but it’s also annoying to break down in 3 minutes.

Strengths

  • Time trap: The giant empty middle and long ring walk create natural time fails. Troops chase the ring while heroes zigzag.
  • Kill box south: Town Hall clustered with heavy hitters forces Warden ability timing and punishes sloppy blimps.
  • Anti-Queen Charge: No clean anchor. Healers path along the outside and drift into perimeter air coverage.
  • Anti-spam: No walls to open, but the spread ring makes Rage/Heal value poor and splits masses of troops.
  • Scout bait: The “please don’t attack” message tempts casual hits; many underestimate the south-side damage stack.

Layout Highlights Seen in the Image

  • Completely open diamond-shaped core spelling “PLS NO ATTACK.”
  • All defenses and storages packed into a 1–2 tile outer ring.
  • Town Hall and a dense DPS cluster at the bottom edge (primary kill zone).
  • Opposite edge stacks splash/utility to slow early funnels.
  • Heroes distributed along the south/southeast arc for extra pressure.

War Usage Tips

  • Run a stubborn defensive CC (Ice Golem + Archers/Minions + Headhunter) to waste time and disrupt hero steps on the ring.
  • Set your south-side utility to protect the Town Hall from blimps; keep at least one high-damage tower hugging it.
  • Place a few small bombs/springs on high-traffic ring tiles where troops naturally converge after the first buildings drop.
  • Rotate the base between wars so attackers can’t pre-plan a perfect blimp line.

Attacker Mistakes This Base Farms

  • Dropping a smash in the center and watching it leak to the rim.
  • Late funnels that cause the Royal Champion or Queen to walk the full perimeter.
  • Underestimating the south kill box and popping Warden too early before the Town Hall beam.

Who Should Use This

Clans that enjoy a troll look but still want real defensive value in war. It’s an anti-everything ring that bleeds time and punishes lazy scouting.

Author Remarks

This layout is made for just to be funny so happy coc gaming

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