Stylish TH15 Farming Coc Layout | Anti 2 Stars farmer base design
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Strategy Explanation
This TH15 war base uses a rotated diamond with tight inner compartments to play like an anti-2 star while still protecting loot. The Town Hall sits deep in the core alongside the Monolith and Clan Castle, wrapped by multiple wall layers. Scattershots are set on the left and right lobes of the inner diamond, while Infernos form a triangle around the core. The Eagle Artillery is tucked toward the 12 o’clock side behind walls and storages.
Storages are split evenly around the inner ring—two Elixir up toward the top half, Gold toward the bottom—so farming raids struggle to grab value from one side. Air Defenses sit mid-layer near each quadrant, backed by X-Bows, and the base runs clear compartmentalization to break up Queen Charge paths. The layout encourages troops to rotate around the ring, keeping the Town Hall, Monolith, and Spell Towers for the back end.
Use a mix of Giant Bombs and small bombs in the core to punish Wall Breakers and bowlers, and stack black air mines on the most common blimp lines from the top and right sides. Heroes are spread: one near each flank to deny easy funneling and to pull attacking heroes off the core path.
Strengths
- Anti 2-star pathing: The central Town Hall with Monolith and Spell Tower support forces troops to walk the ring unless a perfect funnel is made.
- Scattershot crossfire: Left/right Scatters cover each other and punish mass troops that rotate.
- Air and ground balance: Mid-layer Air Defenses, Sweepers angled across the core, and X-Bows on mixed modes make Lalo and Electro attacks spend heavy spells early.
- Farming friendly: Storages are spaced across multiple compartments; outside collectors are sprinkled but covered by Archer Towers and Teslas to bait cheap snipes.
- Anti-blimp traps: Long approach to the Town Hall with seeking mines in the lanes from 12 and 3 o’clock.
Notable Layout Details
- Infernos in a triangle: one central-ish and two offset to punish Queen paths from either side.
- Clan Castle centered so poison placement from an early Queen Charge is awkward.
- Storages inside but separated—attackers can’t grab all loot or path through the Town Hall in one push.
Trap and Hero Placement Tips
- Place two seeking air mines between the 12–1 o’clock edge and the core to snipe early blimps.
- Stack a Tornado Trap near the Town Hall side opposite your heaviest black mines to spin blimps/Yetis off the TH.
- Royal Champion near a side Scatter to defend Lalo; Queen opposite to deny easy hero snipes.
- Giant Bombs in the inner intersections where troops rotate after first jump—great versus Bowlers and Hybrid.
How to Use in War and Farming
- War: Run Poison + Rage Spell Towers in the core. Switch one Inferno to single if enemy favors heroes/Recall QC.
- Farming: Keep the same layout; move one storage to each quadrant and rotate Teslas around active collectors for extra chip damage.