Game-Changing TH15 Funny Coc Layout | Princess Face

Game-Changing TH15 Funny Coc Layout | Princess Face
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Built by: Syed Majid
layouts uploaded: 18
focus: th18 hybrid bases
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Strategy Explanation

This TH15 base is a troll/funny “Princess Face” that still plays like a Funny mode. The walls draw a big face of princess in the middle, leaving a huge empty core that messes with pathing and spell value. The Town Hall sits up at 12 o’clock behind a strip of compartments, flanked by two Spell Towers and backed by utility buildings. Most of the heavy firepower is stacked at the bottom: Scattershots, X-Bows, Infernos and a line of point defenses create a brutal southern kill zone. Outside storages and collectors (especially the elixir line on the southwest) soak time and drag troops around the diamond.

Attackers usually feel forced to start from the south for the defenses, but the long push to the Town Hall at the top often runs out of gas. The central “face” walls keep heroes from walking straight through and make jump spell placement awkward. It’s a funny look, but the pathing is very intentional.

Strengths

  • Anti-2-star setup: Town Hall offset high at 12 o’clock with Spell Towers screening it; the main DPS is opposite, so charges that beat the south struggle to survive the trek north.
  • Pathing chaos: The decorative mid-core creates dead zones and odd angles; troops bounce between side compartments rather than beelining for objectives.
  • Southern kill box: Layered walls, Scattershots and multi-target cover punish mass troops, especially when funneled through the central gap.
  • Time pressure: Spread trash buildings and the storage cluster on the left side drain precious seconds in war attacks.
  • Hero denial: The face-shaped inner walls stop Queen/King from chaining building-to-building, forcing extra spells or Siege commitment.

Placement Highlights Seen in the Image

  • Town Hall and two Spell Towers tucked at the top behind a row of compartments and utility buildings.
  • Dense southern defensive line featuring Scattershots, X-Bows, Infernos, and small point defenses stacked together.
  • Large decorative “face” made of zig-zag walls in the core, leaving lots of empty space to mislead pathing.
  • Outer ring in a rotated-diamond shape, with storages and collectors—notice the elixir storages grouped on the southwest edge.

Recommended Tweaks

  • Set one Spell Tower to Invisibility and the other to Rage to protect the Town Hall burst.
  • Split X-Bow modes: two ground, two air, favoring ground on the southern line.
  • Place Giant Bombs and Springs in the southern entry lanes; Air Mines along likely Blimp lines from 12 o’clock.
  • Clan Castle: Ice Golem + Archers + Headhunters to stall hero dives and delay Blimp timing.

How to Defend Common Attacks

  • Lalo: Air Sweepers angled from south-to-north force a clockwise flight path that reaches the Town Hall last.
  • Smash (E-Titans/Super Bowlers): Layered southern compartments and Scattershot crossfire shred the core push; keep Skelly traps on ground near the Infernos.
  • Hybrid: Use small gaps to bait early heals; the empty center denies a clean core path and splits Miners/Hogs to the sides.

Builder Note

This base is meant to look like a joke but plays seriously in war. Keep traps fresh between attacks and rotate small defenses to stop repeat-friendly plans.

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