TH13 War Badr Anti 2 Star Legend Base for COC
Latest Reviews
Strategy Explanation
This TH13 layout is built for Anti 2 Star Legend League play, with the Town Hall placed inside the left side of the main base rather than sitting loose on an edge. Attackers cannot grab it for free, and they also cannot take the whole core with one simple push. The wall shape forces troops to bend around small lanes, while key defenses are split across the base so a Queen Charge, Battle Blimp, or Electro Dragon line does not remove everything at once.
The strongest idea here is value separation. The Town Hall, Eagle Artillery, Infernos, Scattershots, Clan Castle, and heroes are not all sitting in one easy line. A clasher coc player who tries a safe blimp for the Town Hall still has to deal with damage from the rest of the base afterward. That is what makes it useful in Legend League, where many attackers are happy with a quick two star if the layout gives them a simple route.
Strengths
- Good Town Hall protection: The Town Hall is reachable, but not cheap. It asks for spell support, a proper funnel, or a committed hero dive.
- Spread splash damage: Scattershots, Wizard Towers, Bomb Towers, and multi-target damage cover different lanes, which helps against spam armies.
- Awkward pathing: The wall breaks and angled shape can pull Yetis, Bowlers, and heroes away from the highest-value targets.
- Legend League friendly: The outer buildings offer percent, but the base makes attackers work hard for the Town Hall plus enough extra damage for a clean two star.
Town Hall Denial and Anti 2 Star Value
The Town Hall area is the main reason to copy this base. It is protected by nearby point defense, splash coverage, and pathing that does not naturally invite a straight walk-in. Attackers using Sneaky Goblins or a small hero dive need extra investment, and that helps the rest of the layout hold percentage lower. In war badr style searches, this is the kind of TH13 design players usually want when they need a base that punishes lazy two-star plans.
Legend League Pathing
The diamond-like shape gives the base a ring feel without making the core empty. Troops can start moving around the sides instead of cutting straight through. That matters against Electro Dragons, Yeti Smash, Super Witch attacks, and Pekka-style pushes. If the funnel is even slightly off, the main group can skip the Eagle or miss a Scattershot, leaving too much defense alive for the backend.
Air Defense Against Electro Dragons
For air attacks, the Air Defenses and Archer Towers are spread well enough to make chain value less comfortable. The open gaps between some buildings also help reduce perfect Electro Dragon chains. Sweepers and Infernos are important here, so do not move them casually after copying. If you face many E-Drag hits, place air traps along the most common blimp and dragon entry lines rather than stacking them all in one corner.
Copy Layout Notes
You can use the copy layout option if you want this exact TH13 defense without rebuilding every wall by hand. After copying, check hero altars, traps, and Clan Castle range, because those small details decide whether the base performs well in real attacks.
Search wording around this game can be messy. Whether players type clash of clans bases, coc bases, bases in coc, clash of coc, coc of clans, base for coc, clash and clans, of clans clash, or clash of clans clash of, this page points to the same practical TH13 Anti 2 Star base. It is not a terbuka Town Hall bait layout; it is a base made to make the attacker spend more than they want for the Town Hall.
Best Use for This TH13 Base
Use it mainly for Legend League defense, daily trophy pushing, or as a CWL option when your goal is to reduce easy two-star hits. It suits players who want a base on clash of clans that can slow spam entries and keep the core dangerous after the Town Hall fight. For regular multiplayer farming, it still works, but the main value is trophy defense rather than resource storage protection.