Ultimate TH13 War Coc Layout | Anti 3 Stars clan war league pro
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Strategy Explanation
This TH13 war base uses a compact diamond core with layered rings to bleed time and make pathing messy. The Town Hall sits deep in the center, wrapped by X-Bows and a triangle of Infernos, while the two Scattershots are offset left and right of the core for constant crossfire. Eagle Artillery is tucked high toward 12 o’clock behind a wall layer and storages. Air Defenses form a square around the core, and two Air Sweepers point across the base in opposite directions, making straight-line Blimp paths unreliable.
The outer ring is a mix of cannons/archers with small, jagged compartments and a few open tiles that steer troops around corners instead of into the center. Wizard Towers are staggered just inside the ring to punish Hog/Hybrid turns, and Bomb Towers sit near likely Hybrid and Yeti Smash entries. Several buildings at 12 o’clock (including what looks like a Tesla cluster) are meant to snag Warden Walks and snipe healers early. It’s an Anti-3 approach: you can secure the Town Hall with a good plan, but getting all major defenses and finishing cleanup in time is the real challenge.
Strengths
- Core density: Town Hall, X-Bows, and Infernos overlap, so raged heroes or a blimped core still face immediate DPS.
- Scattershot angles: Left/right scatters punish troops circling the core and ruin Hybrid splits.
- Anti-Lalo shaping: Air Defenses ring the core with Sweepers crossing it, forcing awkward Loon paths and hound splits.
- Eagle safety: High placement behind storages makes early snipes slow and costly.
- Pathing tax: Jagged walls and small compartments create constant re-targeting, causing time fails when the TH is taken late.
- Tesla pressure at 12: Disrupts Warden Walks and funnels, often burning a Freeze or extra healer.
Builder’s Notes
- Keep Infernos mixed: two multi and one single works best here to punish heroes and yetis while still burning key tanks.
- Place Seeking Air Mines along likely Blimp lines from 2 and 8 o’clock; stack one near the Town Hall for insurance.
- Spring Traps fit perfectly in the tight turns on the bottom channel to eject Hogs in Hybrid hits.
CC Recommendations
- Defensive CC: Ice Golem + Headhunters + Archers for anti-hero utility, or Triple Ice for stall into scatter fire.
Attack Planning Tips (for your clan)
- Scout the 12 o’clock Tesla area; start your funnel away from it to save spell value.
- Prioritize a path that removes at least one Scatter and an Inferno before committing your main army.
- Time management matters leave cleanup troops; this base routinely steals the last 10–15 seconds.