TH13 War Base Anti 3 Star for Clash of Clans Copy Link
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Strategy Explanation
This TH13 war base uses a diamond-style shape with the Town Hall placed high and protected by a tight defensive ring, while the Eagle Artillery, Clan Castle, Scattershots, Infernos, and key heroes sit closer to the middle. It is built more for anti 3 star value than easy star denial, so the attacker can often find one star, but getting clean pathing through the base is not simple.
The main idea is to pull troops sideways around the inner defenses instead of letting them walk straight through the Eagle and Scattershot value. The outer defenses create a wide first layer, while the inner wall breaks force Bowlers, Yetis, Super Witches, and heroes to retarget often. For Clash of Clans wars, this kind of base works best against players who rely on spam pathing and a simple Siege Barracks or Log Launcher entry.
Strengths
- Good anti 3 star shape: the base spreads value across several lanes, so one strong entry does not automatically win the attack.
- Protected core value: Eagle, Clan Castle, Scattershots, and Infernos are not all available from one cheap Queen Charge angle.
- Awkward side pushes: both flanks have enough defenses and trash buildings to make funneling slower than attackers expect.
- Solid against ground spam: Yetis, Witches, and Hybrid can lose time moving around the inner walls instead of driving straight through.
Town Hall and Trap Pressure
The Town Hall area is not sitting alone on the edge; it is backed by X-Bows, hero pressure, air targeting, and nearby splash. That means a lazy Flame Flinger or small hero dive should not get it for free. The best trap value here is around the Town Hall lane and the inner turns, where attackers are likely to drop Wall Breakers, Sneaky Goblins, or support troops. If your clan sees a lot of Battle Blimp hits, keep Tornado Trap and Seeking Air Mines pointed toward the upper approach.
Core Eagle and Scattershot Control
The Eagle Artillery and Scattershots are the real reason this base can defend late. They sit in positions that punish troops after the first layer is gone. Even if the attacker gets the Town Hall, they still need enough force left to handle heavy fire through the middle. This is useful for CWL because many TH13 attackers can plan the first star, but they struggle when the second half of the base keeps firing from different angles.
Anti-Funneling Side Lanes
The left and right sides are shaped to make funneling annoying. There are enough defenses and resource buildings to pull troops outward, but not so much free value that a small squad clears everything quickly. This is where the layout can cause bad troop splits. A clasher coc player using a base on clash of clans like this should expect some attacks to look strong early, then fade when the main army drifts away from the core.
Best Use in War and CWL
Use this as a TH13 War / Anti 3 Stars layout when you want to make attackers work for the triple. It is not a clash of clans perfect base, because no real war base is, but it is a practical clash of clans building layout for slowing common spam hits. If your mirror likes Electro Dragons, move a couple of air traps toward the Town Hall side. If they prefer Queen Charge Hybrid, keep Skeleton Traps on ground near the Scattershot and Inferno paths.
Copy Layout Notes
The copy layout option is handy if you want to test this base quickly in friendly challenges before war day. After copying, check that traps, heroes, and Clan Castle are active because small changes matter a lot at TH13. Players searching for clash of clans bases, coc bases, bases in coc, clash of coc, coc of clans, of clans clash, clash and clans, clash of clans clash of, or even war badr usually want something practical, and this base for coc fits that kind of war testing. If you run your war base terbuka for practice, watch replays and adjust traps based on the first three attacks.