TH13 War Base Anti 3 Star for Clash of Clans Copy Link
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Strategy Explanation
This TH13 War / Anti 3 Stars layout plays like a classic value-denial war base, not a simple square village. The Town Hall is set left of the main core, while the Clan Castle, Scattershot area, Infernos, Eagle section, and hero coverage are spread through the middle and lower side. That spacing matters because attackers can take one strong piece of value, but they do not get a clean line through everything.
The walls create a broken diamond shape with several turns that interrupt Bowler, Yeti, Super Witch, and Hybrid movement. From the image, the defensive weight is not stacked in one place. Instead, it asks the attacker to choose between the Town Hall side, the Eagle side, or the Scattershot side. For a TH13 war badr style hit, that choice is what often separates a safe two star from a failed triple.
Strengths
- Good anti 3 star spacing: key defenses are separated enough that a single jump, log launcher, or blimp does not solve the whole base.
- Offset Town Hall pressure: the Town Hall can tempt early commitment, but the remaining base still has strong back-end damage.
- Awkward troop movement: the angled wall lines make spam armies drift instead of walking straight into the core.
- Balanced ground and air coverage: Scattershots, Infernos, X-Bows, Wizard Towers, and air defenses cover different lanes rather than sitting in one easy spell zone.
Town Hall and Core Value Protection
The Town Hall placement is one of the better parts of this clash of clans building layout. It is not buried so far away that attackers ignore it, but it is also not sitting alone on the edge. The nearby defenses punish troops that enter too narrow, while the surrounding walls make it harder to collect Town Hall, Eagle, Scattershot, and heroes in one clean push.
This is why the base works better as an anti 3 star design than as a pure anti 2 star. A skilled clasher coc player may grab the Town Hall, but finishing the rest of the map still requires clean funneling, spells, and back-end plan control.
Scattershot and Inferno Coverage
The Scattershot zones are split across the inner defense path, which is useful against Yetis, Bowlers, Witches, and Hybrid. If an attacker freezes one side, the other side can keep firing. The Infernos also add steady pressure around the core routes, forcing attackers to spend Freeze, Rage, or Warden ability earlier than they want.
For air attacks, the layout does not give Electro Dragons one huge chain through every important target. The key defenses and storages break up chains better than many common TH13 coc bases, especially when the attacker starts without a strong funnel.
Pathing Pressure on Spam Armies
The strongest feature here is pathing. The outer buildings pull troops around the sides, while the inner wall turns make direct access awkward. Yeti Smash, Super Witch, and Electro Dragon spam can still work if overleveled or well planned, but lazy deployment is likely to split. Once the army separates, Scattershots and multi-target damage can pick apart support troops.
This is the kind of base on clash of clans that works well in CWL when opponents are scouting quickly and choosing safe attacks. It is not a clash of clans perfect base, because no TH13 layout is, but it gives attackers enough small problems to force mistakes.
Copy Link Tips and Best Matchups
Use the copy layout option if you want a ready TH13 war base for coc that is better suited to Anti 3 Stars than loot saving. After copying, check trap placement against your league’s common attacks. If your wars see lots of blimps, stack more air traps near the Town Hall lane. If you face Hybrid often, protect the queen-charge entry with seeking mines, skeleton traps, and a tougher CC.
Players search for clash of clans bases in many odd ways, from coc of clans and clash of coc to of clans clash, clash and clans, and clash of clans clash of. Whatever wording brought you here, this layout is best judged by its practical goal: make the first half expensive and keep enough defense alive to stop the triple.