TH13 War Badr Anti 3 Star Base for Coc | Clash of Clans

TH13 War Badr Anti 3 Star Base for Coc | Clash of Clans
A TH13 base on clash of clans built for war, with the Town Hall off to the right, spread air traps, and awkward routes for Electro Dragon spam.
Latest Reviews

Strategy Explanation

This TH13 war badr layout uses an offset Town Hall on the right side rather than giving attackers a straight lane through the whole base. That matters a lot against Electro Dragons, because the value is spread across several wall blocks with gaps between key defenses. The Eagle Artillery, Infernos, Scattershots, X-Bows, heroes, and Clan Castle area are not all sitting in one easy chain, so spam attacks have to work harder for clean pathing.

The base also has a clear anti 3 star idea: make the attacker commit hard for the Town Hall, then punish the second half with remaining splash and hero damage. For clash of clans wars and CWL, this is the kind of TH13 base for coc that can turn a rushed E-Drag plan into a low-percentage two star.

Strengths

  • Good anti Electro Dragon spacing: the main defenses are spread enough to reduce easy chain value.
  • Offset Town Hall pressure: attackers can take the TH, but they often spend too many spells and troops doing it.
  • Strong backend threats: Scattershot, Inferno, X-Bow, and hero coverage can stay alive into the final minute.
  • Awkward wall pathing: ground armies do not get a simple walk from one side to the other.
  • Useful for war scouting: the base shows several bait areas where Blimps, Balloons, or Stone Slammer entries can be trapped.

Town Hall Side and Anti 2 Star Value

The Town Hall sits on the right side with nearby defenses forcing a real commitment. This is useful against players who want a safe two star, because they cannot just send a small hero squad and expect the TH to fall for free. If they commit a Blimp, they still need proper Warden timing and trap control. If they send heroes, the angle can pull them into defensive fire instead of letting them walk through cleanly.

Anti Air and Electro Dragon Control

The air defenses are not stacked in one area, which is exactly what you want from an anti air TH13 layout. Sweepers, Infernos, Archer Towers, X-Bows, and traps all help break the rhythm of Electro Dragon attacks. The important part is not only killing the E-Drags, but slowing them down so the attack runs out of time or loses the Royal Champion before the backend defenses are gone.

Ground Army Pathing

Hybrid, Yeti Smash, and Super Witch armies can still work here, but they need a clean entry. The base uses angled walls and separated defense groups to make troops split. If Hogs or Miners drift around the middle instead of staying together, Scattershots and Giant Bomb zones can do real damage. This is why the layout works better as a war base than a simple farming design.

Trap Logic and Spell Bait

The best trap value should be around the Town Hall entry and the likely air path from the upper or lower right side. Seeking Air Mines near expected E-Drag routes are more valuable than placing every trap beside the same defense. Spring Traps and Giant Bombs should punish ground troops where they naturally squeeze between defenses. If you copy this clash of clans building layout, do one friendly challenge first and watch where troops bunch up.

Best Use and Copy Layout Notes

This is a solid pick for TH13 war, CWL, and anti 3 star testing. Use the copy layout option if you want a ready base on clash of clans, then adjust traps after seeing your clan’s friendly challenge results. It fits players searching for clash of clans bases, coc bases, bases in coc, or a practical clash of coc war design rather than a trophy-only village.

Search note: some clashers find layouts using terms like clasher coc, coc of clans, of clans clash, clash and clans, clash of clans clash of, and even clash of clans perfect base. This one is not perfect, but it is a reliable TH13 war layout with good anti air ideas and not an open terbuka style base.

Check out more bases for Town Hall 13