New TH16 Farming Anti 2 star COC base | Naqash layout

New TH16 Farming Anti 2 star COC base | Naqash layout
Built by: Naqash tabassum
layouts uploaded: 1
focus: th16 farming bases
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Strategy Explanation

This Naqash-style war base runs a tight ring with stacked compartments and a boxy core. The Town Hall sits deep inside with the Clan Castle and high-DPS towers wrapped around it, so most entries get dragged into the outer lanes first. Storage buildings are used as HP buffers at the front of each quadrant while the real punch (Infernos/X-Bows/Scatter-style splash) sits one layer in. Air Sweepers are split to shove flights diagonally across the longest path, which is what makes this layout particularly annoying for Electro Dragons and other air spam.

For wars, the idea is simple: deny a clean path to the Town Hall and punish blimps. There are black mines and red bombs stacked in the first turns after the initial air defenses, and seeking mines sit just past the funnel points where e‑drags usually chain through their second target. Ground pushes are forced to break multiple L-shaped walls; even with a Jump, troops tend to circle because of offset defenses and pull from the opposite side.

For farming, each gold/elixir storage is split across the four quadrants with the Dark Elixir deeper toward the middle, so snipes rarely walk away with everything off a single side.

Strengths

  • Anti 2-Star: Central TH in a compact box with multiple layers around it. Queen charges are tempted along the ring, and a late core turns usually results in time fail or 1-star if the blimp is caught.
  • Anti Air/Electro Dragon: Air defenses staggered in different compartments, sweepers crossing the base, and traps stacked after the first contact points. Archer Towers and Wizard Towers cover each other so chains don’t clear whole lanes.
  • Trap Value: You can see spring/giant bomb pockets in the bends of the outer lanes; they delete bowlers and hogs that path around corners.
  • Farming Safety: Storages are spread and not lined up; collectors are outside to bait weak raids without exposing the core.

Recommended Clan Castle

  • Main war: 1 Super Minion, 2 Head Hunters, 8 Archers (or 2 Rocket Loons + 1 Head Hunter + Archers). Forces early poison and punishes hero dives.
  • Anti air focus: Double Rocket Loon + Super Minion + Archers to pop blimps and slow e‑drags.

Trap Notes

  • Keep at least one Seeking Air Mine just behind each front-line air defense, not in front of it. Place one deeper near the Town Hall for late blimps.
  • Giant Bombs in the outer bends pair well with small bombs to stop Wall Breakers and punish hog turns.
  • Tesla farm works best stacked near one corner where you expect Flame Flinger—ideally the side with a mortar already covering it.

War Scouting Tips

  • If opponents favor blizzard, nudge a sweeper five tiles toward their common entry and add a skeleton trap on air to pull Super Wizards.
  • Against Warden-walk openers, push an X-Bow to ground on that side to drain time and healers.

Build Notes

Keep heroes split across sides (Champion opposite Queen) so one Rage doesn’t delete both. Rotate sweepers between wars to prevent repeat-friendly paths.

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